#include "x0_i0_partywide" void main() { object oItemToTake; // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); // Remove items from the player's inventory oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "siliennsnote"); if(GetIsObjectValid(oItemToTake) != 0) ActionTakeItem(oItemToTake, GetPCSpeaker()); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); }