#include "nw_i0_tool" #include "x0_i0_partywide" void main() { object oItemToTake; object oPC = GetPCSpeaker(); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); // Remove items from the player's inventory oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "lprdmlt"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); CreateItemOnObject("golamulet", oPC); }