void main() { object oItemToTake; object oPC = GetPCSpeaker(); // Remove items from the player's inventory oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "bgarricksnote"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0f, 2.0f)); }