#include "x0_i0_partywide" void main() { // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); // Give 1k gold (to party) to the PC. GiveGoldToAll(oPC, 1000); GiveXPToAll(oPC, 10); // Remove items from the player's inventory object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "seawater1"); if(GetIsObjectValid(oItemToTake) != 0) ActionTakeItem(oItemToTake, GetPCSpeaker()); oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "seawater2"); if(GetIsObjectValid(oItemToTake) != 0) ActionTakeItem(oItemToTake, GetPCSpeaker()); oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "seawater3"); if(GetIsObjectValid(oItemToTake) != 0) ActionTakeItem(oItemToTake, GetPCSpeaker()); oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "seawater4"); if(GetIsObjectValid(oItemToTake) != 0) ActionTakeItem(oItemToTake, GetPCSpeaker()); oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "seawater5"); if(GetIsObjectValid(oItemToTake) != 0) ActionTakeItem(oItemToTake, GetPCSpeaker()); oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "sheelbasstone"); if(GetIsObjectValid(oItemToTake) != 0) ActionTakeItem(oItemToTake, GetPCSpeaker()); }