//:://///////////////////////////////////////////// //:: PRC Custom onSpawn Handler //:: prc_pwonspawn //:: //::////////////////////////////////////////////// /* Put all the module's onSpawn stuff here. */ //::////////////////////////////////////////////// #include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" void main() { ExecuteScript("prc_npc_spawn", OBJECT_SELF); // DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after // combat. GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature float fFacing = GetFacing(OBJECT_SELF); ActionSit (GetNearestObjectByTag ("DealerChair", OBJECT_SELF)); AssignCommand(OBJECT_SELF, SetFacing(fFacing)); }