/* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Goes OnPerceived of a creature void main() { object oPC = GetLastPerceived(); if (!GetIsPC(oPC)) return; if (!GetLastPerceptionSeen()) return; int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE); ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK); object oTarget; oTarget = OBJECT_SELF; effect eEffect; eEffect = EffectInvisibility(INVISIBILITY_TYPE_NORMAL); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 5.0f); }