#include "in_g_cutscene" void main() { object oPC = GetPCSpeaker(); object oTarget; oTarget = GetObjectByTag("Bgarick"); AssignCommand(oPC, SetFacingPoint(GetPosition(oTarget))); object oMe = OBJECT_SELF; float fRange =GetHorizontalDistanceBetween(oMe,oPC); float fAngle = GestaltGetDirection(oMe,oPC) + (40.0 / sqrt(GetHorizontalDistanceBetween(oMe,oPC))); if (fAngle > 360.0) fAngle -= 360.0; AssignCommand(oPC,SetCameraHeight(oPC,0.0)); AssignCommand(oPC,SetCameraFacing(fAngle,fRange,80.0)); }