#include "x0_i0_partywide" void main() { object oTarget; object oSpawn; // Get the creature who triggered this event. object oPC = GetLastOpenedBy(); // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Spawn "treyton2". oTarget = GetWaypointByTag("WP_SPn_Treyton2"); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "treyton2", GetLocation(oTarget)); // Give 10 experience (to party) to the PC. GiveXPToAll(oPC, 10); }