void main() { // Get the creature who triggered this event. object oPC = GetLastOpenedBy(); // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Have the PC say something. AssignCommand(oPC, SpeakString("This former storeroom is now a nightmare of rotting bodies mangled beyond recognition.")); // Have the PC say something. DelayCommand(3.0, AssignCommand(oPC, SpeakString("Heaped about haphazardly, the corpses are nearly naked and their flesh gashed, seared, and boiled."))); // Have the PC say something. DelayCommand(7.0, AssignCommand(oPC, SpeakString("The few inches of unmarred skin remaining on each corpse bear strange symbols branded into the flesh."))); }