void main() { // Get the creature who triggered this event. object oPC = GetLastOpenedBy(); // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Destroy objects (not fully effective until this script ends). DestroyObject(GetObjectByTag("Fissif_1")); DestroyObject(GetObjectByTag("Fissif")); DestroyObject(GetObjectByTag("Fissif1")); DestroyObject(GetObjectByTag("Lankhguard70")); }