#include "x0_i0_partywide" void main() { object oPC = GetLastOpenedBy(); // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); FadeToBlack(oPC); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); DelayCommand(0.5, FadeFromBlack(oPC)); //Have the PC perform a sequence of actions. DelayCommand(1.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_READ))); AddJournalQuestEntry("Return of the Rats", 6, oPC, TRUE, FALSE); }