void main() { SetAssociateListenPatterns(); // * Companions, come in, by default with Attack Nearest Enemy && Follow Master modes SetLocalInt(OBJECT_SELF, "NW_COM_MODE_COMBAT", ASSOCIATE_COMMAND_ATTACKNEAREST); SetLocalInt(OBJECT_SELF, "NW_COM_MODE_MOVEMENT", ASSOCIATE_COMMAND_FOLLOWMASTER); AddHenchman(GetPCSpeaker()); }