void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; FloatingTextStringOnCreature("Leading to the second and third floors the staircase has a beautifully carved oak banister.", oPC, FALSE); DelayCommand(2.0, FloatingTextStringOnCreature("Landings appear on and halfway between each floor.", oPC, FALSE)); DelayCommand(4.0, DestroyObject(OBJECT_SELF)); }