#include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int iDivine = GetLevelByClass(CLASS_TYPE_CLERIC, oPC) + GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC) + GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC) + GetLevelByClass(CLASS_TYPE_HEALER, oPC); // Restrict based on the player's class int iPassed = 0; if(iDivine >= 1) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_OUTSIDER, oPC) >= 1)) iPassed = 1; if(iPassed == 0) return FALSE; return TRUE; }