#include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int iSansRanger = GetLevelByClass(CLASS_TYPE_FIGHTER, oPC) + GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC) + GetLevelByClass(CLASS_TYPE_KNIGHT, oPC) + GetLevelByClass(CLASS_TYPE_MARSHAL, oPC) + GetLevelByClass(CLASS_TYPE_SAMURAI, oPC) + GetLevelByClass(CLASS_TYPE_SOULKNIFE, oPC) + GetLevelByClass(CLASS_TYPE_SCOUT, oPC) + GetLevelByClass(CLASS_TYPE_INCARNATE, oPC) + GetLevelByClass(CLASS_TYPE_HEXBLADE, oPC) + GetLevelByClass(CLASS_TYPE_DUSKBLADE, oPC) + GetLevelByClass(CLASS_TYPE_PSYWAR, oPC) + GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC) + GetLevelByClass(CLASS_TYPE_WARBLADE, oPC) + GetLevelByClass(CLASS_TYPE_BARBARIAN, oPC) + GetLevelByClass(CLASS_TYPE_PALADIN, oPC) + GetLevelByClass(CLASS_TYPE_CRUSADER, oPC) + GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC) + GetLevelByClass(CLASS_TYPE_SWORDSAGE, oPC); // Restrict based on the player's class int iPassed = 0; if(iSansRanger >= 1) iPassed = 1; /* if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_FIGHTER, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_PALADIN, GetPCSpeaker()) >= 1)) iPassed = 1; if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BLACKGUARD, GetPCSpeaker()) >= 1)) iPassed = 1; */ if(iPassed == 0) return FALSE; return TRUE; }