//checks to see if hench has prerequisites for harper scout prestige class //written by kookoo 8-13-8 int StartingConditional() { object oHench = OBJECT_SELF; //must not be evil if (GetAlignmentGoodEvil(oHench) != ALIGNMENT_EVIL) { //must have 4 ranks of search skill if (GetSkillRank(SKILL_SEARCH, oHench) >= 4) { //must have 8 ranks of move persuade skill if (GetSkillRank(SKILL_PERSUADE, oHench) >= 8) { //must have 4 ranks of discipline skill if (GetSkillRank(SKILL_DISCIPLINE, oHench) >= 4) { //must have 6 ranks of lore persuade skill if (GetSkillRank(SKILL_LORE, oHench) >= 6) { //must have alertness feat if (GetHasFeat(FEAT_ALERTNESS, oHench)) { //must have iron will feat if (GetHasFeat(FEAT_IRON_WILL, oHench)) { return TRUE; } } } } } } } return FALSE; }