void main() { // Give the speaker the items CreateItemOnObject("behearmr", GetPCSpeaker(), 1); // Remove some gold from the player TakeGoldFromCreature(2000, GetPCSpeaker(), FALSE); // Remove items from the player's inventory object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "behemothide"); if(GetIsObjectValid(oItemToTake) != 0) ActionTakeItem(oItemToTake, GetPCSpeaker()); object oTarget; oTarget = GetObjectByTag("behemothide"); DestroyObject(oTarget, 1.0); }