void main() { effect eEffect; object oTarget; int nInt; object oPC = GetPCSpeaker(); eEffect = EffectDamage(50, DAMAGE_TYPE_ACID, DAMAGE_POWER_NORMAL); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC); oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ACID_S), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ACID_S), GetLocation(oTarget)); FloatingTextStringOnCreature("You've been poisoned!", oPC); }