#include "nw_i0_tool" void main() { object oPC = GetPCSpeaker(); RewardPartyGP(50, oPC, FALSE); // Give the speaker the items CreateItemOnObject("lanklongswd", GetPCSpeaker(), 1); CreateItemOnObject("ringmail", GetPCSpeaker(), 1); CreateItemOnObject("lankhshield", GetPCSpeaker(), 1); CreateItemOnObject("lankhlongbow", GetPCSpeaker(), 1); CreateItemOnObject("nw_wamar001", GetPCSpeaker(), 99); CreateItemOnObject("lankhmartorch", GetPCSpeaker(), 1); CreateItemOnObject("lankhmarhelmet", GetPCSpeaker(), 1); object oTarget; oTarget = GetObjectByTag("SL_Induc"); //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget)); DestroyObject(oTarget, 3.0); }