#include "x0_i0_partywide" void main() { object oPC = GetPCSpeaker(); if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE); // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); // Give the speaker the items CreateItemOnObject("feather3", GetPCSpeaker(), 1); }