void main() { object oPC = GetPCSpeaker(); CreateItemOnObject("lankhmarbanded", oPC); effect eEffect; eEffect = EffectDamage(10, DAMAGE_TYPE_FIRE, DAMAGE_POWER_NORMAL); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC); object oTarget; oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_HIT_FIRE), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_HIT_FIRE), GetLocation(oTarget)); }