void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; FloatingTextStringOnCreature("Seaweed and debris lie under the stairs.", oPC, FALSE); FloatingTextStringOnCreature("Slime covers the floors and steps leading upward.", oPC, FALSE); FloatingTextStringOnCreature("You hear movement to the west...", oPC, FALSE); DestroyObject(OBJECT_SELF); }