void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; FloatingTextStringOnCreature("Each of these chambers is protected by a slimy wooden door which is unlocked. The rooms are relatively dry and intact. .", oPC, FALSE); DelayCommand(2.0, FloatingTextStringOnCreature("Wooden beams sag beneath the heavy stone roof. Several rotted benches are placed around the walls.", oPC, FALSE)); // Destroy objects (not fully effective until this script ends). DelayCommand(3.0, DestroyObject(GetObjectByTag("entr_fltg_tfgder"))); DelayCommand(4.0, DestroyObject(GetObjectByTag("entr_fltg_tfgdr3"))); DelayCommand(5.0, DestroyObject(OBJECT_SELF)); }