void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; // Have the PC perform a sequence of actions. AssignCommand(oPC, ClearAllActions()); FloatingTextStringOnCreature("Watching you are four people, the Poloi Family.", oPC, FALSE); DelayCommand(2.0, FloatingTextStringOnCreature("You see a middle-aged couple, an elderly man, and an attractive young woman.", oPC, FALSE)); DelayCommand(3.0, DestroyObject(OBJECT_SELF)); }