void main() { object oTarget; // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Have the PC perform a sequence of actions. AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0, 6.0)); AssignCommand(GetObjectByTag("Shilliana2"), ActionSpeakString("Finally, you're awake! After all that drinking, someone took your loot while you were passed out!")); oTarget = GetObjectByTag("eeldoor"); SetLocked(oTarget, FALSE); AssignCommand(oTarget, ActionOpenDoor(oTarget)); // Destroy an object (not fully effective until this script ends). DestroyObject(GetObjectByTag("towerofangarngit")); }