void main() { object oTarget; effect eVFX; object oActor; object oSelf = OBJECT_SELF; // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Have the PC perform a sequence of actions. AssignCommand(oPC, ClearAllActions()); // Have "Hisvin2" say something. AssignCommand(GetObjectByTag("Hisvin2"), SpeakString("Damn you all for ruining my plans!")); // Have "Hisvin2" cast Choking Powder. oActor = GetObjectByTag("hisChest2"); DelayCommand(2.0, AssignCommand(oActor, ActionCastSpellAtObject(SPELL_GRENADE_CHOKING, oPC, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE))); // Destroy an object (not fully effective until this script ends). eVFX = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2); oTarget = GetObjectByTag("Hisvin2"); DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oTarget)); DelayCommand(3.0, DestroyObject(oTarget, 3.0)); DelayCommand(6.0, DestroyObject(OBJECT_SELF)); }