#include "nw_i0_generic" void main() { object oTarget; object oSpawn; location lTarget; object oPC = GetEnteringObject(); // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); oTarget = GetWaypointByTag("WP_SPn_Barbs"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "shelinar", lTarget); oTarget = oSpawn; AssignCommand(oTarget, ActionStartConversation(oPC, "")); oTarget = GetWaypointByTag("WP_SPn_Barbs"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "boriin", lTarget); oTarget = oSpawn; oTarget = GetWaypointByTag("WP_SPn_Barbs"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "andog", lTarget); oTarget = oSpawn; }