#include "nw_i0_generic" void main() { object oTarget; object oSpawn; location lTarget; object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE); oTarget = GetWaypointByTag("WP_GDOG"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "gromswolf", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oTarget = GetWaypointByTag("WP_GDOG"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "gromswolf", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); }