void main() { object oActor; object oSelf = OBJECT_SELF; // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Abort if the PC does not have the item "kumalsnote". if ( GetItemPossessedBy(oPC, "kumalsnote") == OBJECT_INVALID ) return; // Cutscene functions: SetCutsceneMode(oPC, TRUE); // Have "modln1" strike up a conversation with the PC. oActor = GetNearestObjectByTag("modln1", oPC); AssignCommand(oActor, ActionStartConversation(oPC)); // Destroy an object (not fully effective until this script ends). DelayCommand(3.0, DestroyObject(oSelf)); }