#include "nw_i0_generic" void main() { object oTarget; object oSpawn; // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Spawn some critters. oTarget = GetWaypointByTag("WP_SPn_MSkGrd1"); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "muskatelwlb2", GetLocation(oTarget)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwlb2", GetLocation(oTarget)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwlb2", GetLocation(oTarget)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwlb2", GetLocation(oTarget)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwlb2", GetLocation(oTarget)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); }