void main() { object oSpawn; // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Abort if the local string is not exactly "1". if ( GetLocalString(oPC, "crbthse1") != "1" ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Have the PC perform a sequence of actions. AssignCommand(oPC, ClearAllActions()); // Spawn "mrdooley". oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "mrdooley", GetLocation(oPC)); AssignCommand(oSpawn, ActionStartConversation(oPC)); }