void main() { object oTarget; object oSpawn; location lTarget; object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; if (GetItemPossessedBy(oPC, "crownedhelm")== OBJECT_INVALID) return; if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE); oTarget = GetWaypointByTag("WP_SPn_Malfus"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "malfus", lTarget); oTarget = oSpawn; AssignCommand(oTarget, ActionStartConversation(oPC, "")); oTarget = GetWaypointByTag("WP_SPn_Malfus"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "beardireboss001", lTarget); oTarget = oSpawn; //AssignCommand(oTarget, ActionStartConversation(oPC, "")); oTarget = GetObjectByTag("malfdoor"); AssignCommand(oTarget, ActionCloseDoor(oTarget)); SetLocked(oTarget, TRUE); DestroyObject(OBJECT_SELF); }