void main() { // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Have the PC perform a sequence of actions. AssignCommand(oPC, ClearAllActions()); // Have the PC say something. AssignCommand(oPC, SpeakString("A burning brazier of glowing coals both illuminates this small room and slowly broils skewers of succulent meats.")); // Have the PC say something. DelayCommand(4.5, AssignCommand(oPC, SpeakString("A worktable littered with kitchen utensils, cutlery, and bowls, stands to one side. Travel-battered strongboxes are stored beneath it."))); }