void main() { // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Have the PC perform a sequence of actions. AssignCommand(oPC, ClearAllActions()); // Have the PC say something. AssignCommand(oPC, SpeakString("Open, empty cells bearing the tattered remains of padding line the passageway of this area.")); // Have the PC say something. DelayCommand(3.0, AssignCommand(oPC, SpeakString("They appear unused and cold and are more like animal cages than prison cells."))); }