void main() { object oActor; // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Cutscene functions: FadeFromBlack(oPC, FADE_SPEED_SLOW); // Have "slsink2" strike up a conversation with the PC. oActor = GetNearestObjectByTag("slsink2", oPC); AssignCommand(oActor, ActionStartConversation(oPC, "slsink2")); }