void main() { object oPC = GetEnteringObject(); object oSelf = OBJECT_SELF; if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE); object oTarget; DoSinglePlayerAutoSave(); oTarget = GetObjectByTag("gsmshn1"); DelayCommand(2.0, AssignCommand(oTarget, ActionStartConversation(oPC, ""))); DelayCommand(3.0, DestroyObject(oSelf)); }