void main() { effect eDamage; object oActor; // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Cause damage. eDamage = EffectDamage(d6(), DAMAGE_TYPE_BLUDGEONING); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oPC); // Have the PC say something. AssignCommand(oPC, SpeakString("You fell and took some damage!")); // Have "0." strike up a conversation with the PC. oActor = GetNearestObjectByTag("ctbmt1", oPC); DelayCommand(2.0, AssignCommand(oActor, ActionStartConversation(oPC))); }