void main() { effect eVFX; object oSelf = OBJECT_SELF; // Get the PC who is in this conversation. object oPC = GetLastDamager(); // Have us say something. SpeakString("Enough of this! I am off for Godsland!"); // Update the party's journals. DelayCommand(1.0, AddJournalQuestEntry("Confused with the Twain", 3, oPC)); // Destroy an object (not fully effective until this script ends). eVFX = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSelf)); DelayCommand(2.0, DestroyObject(oSelf, 3.0)); }