void main() { if(GetCommandable(OBJECT_SELF)){ //This sets the NPC as the speaker { BeginConversation(); //This starts the conversation script. } ClearAllActions(); // Clears the actions so the NPC will not follow you with his/her eyes int nChair = 1; object oChair = GetNearestObjectByTag("DealerChair", OBJECT_SELF, nChair); ActionSit(oChair); //Sits the NPC down } }