void main() { object oSelf = OBJECT_SELF; // Get the PC who is in this conversation. object oPC = GetLastDamager(); // Have us say something. SpeakString("Enough of this ! Enough ! Another time, fool..!"); // Have us perform a sequence of actions. DelayCommand(2.0, ActionMoveAwayFromObject(oPC)); // Destroy an object (not fully effective until this script ends). DelayCommand(3.5, DestroyObject(oSelf)); }