#include "in_g_cutscene" int ValidCharacterForPrelude(); void main() { object oWPPC_SP = GetWaypointByTag("WP_DST_WP_Snkpasg"); object oPC = GetLocalObject(GetModule(),"cutsceneviewer"); //object oFan = GetLocalObject(GetModule(),"barrow"); // Start cutscene GestaltStartCutscene (oPC,"cs_slands",TRUE,TRUE,TRUE,TRUE,2); if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; float fFace = GetFacing(oPC); // GestaltFace (0.0, oPC, 0.0,2,oFan); GestaltActionMove (0.0, oPC, oWPPC_SP,FALSE,0.0,45.0); GestaltSpeak(0.5, oPC, "The potion of water breathing allows you to follow the Shree-kah trail."); GestaltSpeak(20.0, oPC, "The Shree-kah definitely use this passage to get from the catacombs to the sewers and back."); GestaltSpeak(40.0, oPC, "The Shree-kah trail ends in this passage. You hope there is air on the other side.."); // DelayCommand(68.0, SetWeather(GetModule(), WEATHER_RAIN)); // GestaltSpeak(77.0, oPC, "…Wait.. Is that a cave?"); //GestaltCameraMove(0.0, fFace + 270.0, 10.0, 150.0, 78.0, fFace + 180.0,15.0,30.0,30.0, oPC); GestaltCameraSetup (0.0, oPC, 270.0, 20.0, 150.0); // 270.0,20.0,20.0 GestaltCameraSmooth (0.5, 0.0, -4.0, 0.0, 0.0, 0.0, 8.0, 5.0, 30.0, oPC); // 270.0,10.0,40.0 GestaltCameraSmooth (20.0, 0.0, 0.0, 8.0, 18.0, 0.0, -8.0, 5.0, 30.0, oPC); // 315.0,10.0,40.0 GestaltCameraSmooth (40.0, 18.0, 0.0, -8.0, 0.0, 0.0, 0.0, 5.0, 30.0, oPC); // 360.0,10.0,20.0 GestaltStopCutscene (48.01, oPC, "WP_catacombs"); }