#include "in_g_cutscene" int ValidCharacterForPrelude(); void main() { object oWPPC_SL = GetWaypointByTag("WP_PC_Dest"); object oPC = GetLocalObject(GetModule(),"cutsceneviewer"); //object oFan = GetLocalObject(GetModule(),"barrow"); // Start cutscene GestaltStartCutscene (oPC,"cs_slands",TRUE,TRUE,TRUE,TRUE,2); if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; float fFace = GetFacing(oPC); // GestaltFace (0.0, oPC, 0.0,2,oFan); GestaltActionMove (0.0, oPC, oWPPC_SL,FALSE,0.0,78.0); GestaltSpeak(0.5, oPC, "The landscape is soggy, and the skies are overcast, gray, and stormy"); GestaltSpeak(5.0, oPC, "Slimy green grass, covered by rotting eels, surrounds waterlogged cypresses."); GestaltSpeak(15.0, oPC, "Tendrils of seaweed hang from the trees like the hair of drowned men."); GestaltSpeak(25.0, oPC, "Pools of water separate the marshy ground from higher, drier hummocks."); GestaltSpeak(36.0, oPC, "The brackish water and dying aquatic life permeate the area with the smell of rotting fish."); GestaltSpeak(45.0, oPC, "The ground trembles every now and then beneath your feet."); // GestaltSpeak(31.0, oPC, "You wonder what it looks like when the ocean covers the area."); // GestaltSpeak(35.0, oPC, "It even leaves barnacles on the trees."); // GestaltSpeak(40.0, oPC, "The Sinking Lands are home to dangerous creatures."); // GestaltSpeak(45.0, oPC, "Sea Cloakers, Marsh Leopards, and Salt Spiders to name a few."); // GestaltSpeak(50.0, oPC, "Angarngi would truly be mad to leave his tower in the middle of lands like this."); // GestaltSpeak(56.0, oPC, "You wonder if anyone could even live out here without a boat of some kind."); // GestaltSpeak(61.0, oPC, "It is truly a forsaken land."); // GestaltSpeak(65.0, oPC, "And the weather is not the best, either."); DelayCommand(68.0, SetWeather(GetModule(), WEATHER_RAIN)); GestaltSpeak(77.0, oPC, "…Wait.. Is that a cave?"); //GestaltCameraMove(0.0, fFace + 270.0, 10.0, 150.0, 78.0, fFace + 180.0,15.0,30.0,30.0, oPC); GestaltCameraSetup (0.0, oPC, 270.0, 20.0, 150.0); // 270.0,20.0,20.0 GestaltCameraSmooth (0.0, 0.0, -4.0, 0.0, 0.0, 0.0, 8.0, 5.0, 30.0, oPC); // 270.0,10.0,40.0 GestaltCameraSmooth (40.0, 0.0, 0.0, 8.0, 18.0, 0.0, -8.0, 5.0, 30.0, oPC); // 315.0,10.0,40.0 GestaltCameraSmooth (62.0, 18.0, 0.0, -8.0, 0.0, 0.0, 0.0, 5.0, 30.0, oPC); // 360.0,10.0,20.0 GestaltStopCutscene (78.0, oPC); DestroyObject(OBJECT_SELF); }