void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; FloatingTextStringOnCreature("A number of dancing and darting lights are evident at the end of this tunnel.", oPC, FALSE); DelayCommand(3.0, FloatingTextStringOnCreature("Three or more tiny fissures at the cave’s end lead into darkness.", oPC, FALSE)); DelayCommand(4.0, DestroyObject(OBJECT_SELF)); }