void main() { object oSpawn; // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); // Spawn "ellard". oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ellard", GetLocation(oPC)); // Have "Ellard" say something. DelayCommand(3.0, AssignCommand(GetObjectByTag("Ellard"), SpeakString("I must speak with you!"))); }