#include "x0_i0_partywide" void main() { object oTarget; int nInt; object oPC = GetPCSpeaker(); // Give 10 experience (to party) to the PC. GiveXPToAll(oPC, 10); oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMONDRAGON), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMONDRAGON), GetLocation(oTarget)); }