void main() { object oTarget; object oSpawn; // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); // Spawn some critters. oTarget = GetWaypointByTag("WP_SPn_rtGrds"); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oTarget)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "wrofficer", GetLocation(oTarget)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "wrofficer", GetLocation(oTarget)); // Destroy an object (not fully effective until this script ends). DestroyObject(GetObjectByTag("wlb3")); }