void main() { object oTarget; object oSpawn; // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); // Open "mrhyn1". oTarget = GetObjectByTag("mrhyn1"); AssignCommand(oTarget, ActionOpenDoor(oTarget)); // Spawn "marhuyn". oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "marhuyn", GetLocation(oPC)); AssignCommand(oSpawn, ActionStartConversation(oPC)); }