#include "nw_i0_generic" void main() { object oSpawn; object oTarget; location lTarget; object oPC = GetPCSpeaker(); oTarget = GetWaypointByTag("WP_Gustillo2"); lTarget = GetLocation(oTarget); if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; oTarget=GetFirstFactionMember(oPC, FALSE); while (GetIsObjectValid(oTarget)) { AssignCommand(oTarget, ClearAllActions()); AssignCommand(oTarget, ActionJumpToLocation(lTarget)); oTarget=GetNextFactionMember(oPC, FALSE); } oTarget = GetWaypointByTag("WP_Gustillo3"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "gustillo1", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oTarget = GetWaypointByTag("WP_Gustillo3"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "lauricky1", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oTarget = GetWaypointByTag("WP_Gustillo3"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "michan1", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oTarget = GetWaypointByTag("WP_Gustillo3"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ilthmarwererat", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oTarget = GetWaypointByTag("WP_Gustillo3"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ilthmarwererat", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oTarget = GetWaypointByTag("WP_Gustillo3"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ilthmarwererat", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); }