#include "nw_i0_generic" void main() { object oSpawn; // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); SetLocalString(oPC, "cbsbnt1", "1"); // Spawn "crbtwknfe1". oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "crbtwknfe1", GetLocation(oPC)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); // Destroy an object (not fully effective until this script ends). DelayCommand(4.0, DestroyObject(GetObjectByTag("cbsbnt1"))); }