#include "nw_i0_generic" void main() { object oTarget; object oSpawn; effect eVFX; // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); // Spawn some critters. eVFX = EffectVisualEffect(VFX_IMP_RAISE_DEAD); oTarget = GetWaypointByTag("WP_SPn_lnhkbt"); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "skeletalbat", GetLocation(oTarget)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn)); oTarget = GetWaypointByTag("WP_SPn_lnhkbt2"); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "skeletalbat", GetLocation(oTarget)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn)); // Spawn "barrowvamp". eVFX = EffectVisualEffect(VFX_FNF_SMOKE_PUFF); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "barrowvamp", GetLocation(oPC)); AssignCommand(oSpawn, DetermineCombatRound(oPC)); DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn)); }